Getting It Right or Being Top Rank: Games in Citizen Science

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Abstract. The use of games in citizen science is growing, but can create tension as these can be seen as incompatible areas of activity. For example, the motivations of winning a game and the scientific pursuit of knowledge may be seen as contrary. Over a one-year period, we conducted a virtual ethnographic study of the public forums of two online projects, Foldit and Galaxy Zoo (GZ). The first wh...

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