On this OSF project we provide:
- the **preregistration** (https://osf.io/dz5u9),
- **data and detailed analyses** including raw/processed data and R scripts,
- **supplementary online material** including descriptive analyses and robustness checks,
- complete **training material** including manual and instructions for use.
The paper was published in _Computers in Human Behavior Reports_ and is available open access [here][1].
Escher, Y. A., Petrowsky, H. M., Knabbe, F., Kuhl, P., & Loschelder, D. D. (2025). A psychological framework for social skill acquisition in immersive VR environments: Conceptualization, application, and empirical evaluation. _Computers in Human Behavior Reports_, _19_, 100765. https://doi.org/10.1016/j.chbr.2025.100765
[1]: https://doi.org/10.1016/j.chbr.2025.100765