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On this OSF project we provide: - the **preregistration** (https://osf.io/dz5u9), - **data and detailed analyses** including raw/processed data and R scripts, - **supplementary online material** including descriptive analyses and robustness checks, - complete **training material** including manual and instructions for use. The paper was published in _Computers in Human Behavior Reports_ and is available open access [here][1]. Escher, Y. A., Petrowsky, H. M., Knabbe, F., Kuhl, P., & Loschelder, D. D. (2025). A psychological framework for social skill acquisition in immersive VR environments: Conceptualization, application, and empirical evaluation. _Computers in Human Behavior Reports_, _19_, 100765. https://doi.org/10.1016/j.chbr.2025.100765 [1]: https://doi.org/10.1016/j.chbr.2025.100765
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