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This repository is created for the paper below, which is submitted to IEEE Transactions on Games. Audience Participation Fighting Game: a recipe for making APGs based on social facilitation concept ----------- ![enter image description here][1] ----------- **Authors** Pujana Paliyawan, Research Organization of Science and Technology, Ritsumeikan University, Japan Ruck Thawonmas, College of Information Science and Engineering, Ritsumeikan University, Japan Kingkarn Sookhanaphibarn, Multimedia Intelligent Technology Lab, Bangkok University, Thailand Worawat Choensawat, Multimedia Intelligent Technology Lab, Bangkok University, Thailand ----------- **Abstract** This paper presents a novel architecture design of an audience participation game (APG) for fighting games. The proposed APG is designed to support multiple audiences and social facilitation on Twitch. Limitations underlying existing APGs are discussed with details on how our proposed APG overcomes them. We investigated the user experience (UX) of our proposed APG by comparing two different playing strategies (collaborative vs competitive) and two different audience feedback (cheering vs jeering). This study includes the system (AI) tests on 500,000 game rounds, as well as a user evaluation on 75 participants. A pairwise preference, four-alternative forced choice (4-AFC), version of the Game User Experience Satisfaction Scale (GUESS) is presented and used as a questionnaire for assessing the proposed UX. [1]: https://osf.io/mtsf5/download
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