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**Author:**<br /> Susanne Fricke, Animal Health Librarian, Washington State University - Pullman **Abstract:**<br /> Today’s students are searching for experience-focused learning opportunities, and new ways to visualize concepts. This demand increased as many in-person laboratory courses pivoted to a virtual environment due to COVID-19. Virtual reality (VR) and augmented reality (AR) are promoted for both basic science and applied clinical learning, yet many students lack access to the costly technology and technical skills needed to install and use VR systems. In early 2020 our academic health science library was awarded a Network of the National Library of Medicine (NNLM) grant to provide students with the technology needed to use open-source VR anatomy software. As we prepared to implement this new program, our library closed due to COVID-19. This talk will discuss how we tested, promoted, and adapted this portable VR system for student use during a time of disrupted learning and library closure. We hope that exposure to VR systems will encourage more students to embrace and evaluate new innovations and contribute to development of open-source learning applications throughout their education and career.
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