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Researchers in the humanities are often trained to develop a good research question and pursue it; this also informs the way we conduct digital humanities projects. Come up with an idea, develop an approach based on a particular methodology, and then do it. When it fails, find intellectual growth in the failure, and try a new approach. While the process has merit, it is not the only way of doing things. Designers often have a quite different process that involves a commitment to copious generative work. Multiple solutions and approaches are considered, then a critique of those approaches, followed by a decision about how to proceed. While humanities often backload the analytical work based on what they have discovered, design front loads this work. We have spent (a highly productive) too long following paths for our project Curating Menus. We decided to change our approach, borrowing from the methods of designers. We began by developing a design brief for ourselves, then coming up with a dozen ways of solving the problem (from baroque text analysis to Alexa-assisted performance art), fleshing out those approaches -- even testing or prototyping some of them, and finally evaluating them to see what the affordances and issues with each are and how we will proceed (and because we are at heart humanities researches, what we learned from our “failed” experiments). In this Snapshot, we will present both our design process and the results of our Curating Menus data-processing design experiment.
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