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Description: To examine vision-for-action processing in HMD-VR, we replicated the grasping task from Ganel and Goodale, 2003 in a HMD-VR context. In the grasping task, participants are asked to grasp wide or narrow objects at the width while the length either stays constant (baseline condition) or varies (filtering condition). This task has been used to measure object-directed action.

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Immersive virtual reality using a head-mounted display (HMD-VR) is increasing in use for motor learning and motor skill training. However, it remains unclear how visual information for action is processed in an HMD-VR environment. In the real world, actions towards three-dimensional (3D) objects are processed analytically and are immune to perceptual effects, such as processing object dimensions i…

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Garner interferencehead-mounted displayimmersive virtual realityvirtual 3D graspingvision-for-action

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