Motivated Timing in a Real-Time Strategy Game: Starcraft2
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Description: This repository contains information about a research project conducted at the University of Groningen (Department of Experimental Psychology) about time perception and timing in Starcraft2. Data was collected from spawningtool of games that were played between May 2013 and July 2016 (all Heart of the Swarm). If your replay was hosted on www.spawningtool.com in 2016, your data may be used in this project. To learn more about how we handle the data, read https://osf.io/fwmj7/wiki/Data%20Protocol/.