This is a task designed to reduce the number of confouding state variables when studying visual processing. It is based on an extensible visually-guided behavior, with a virtual environment that the animal navigates through to control trial timing and a visual stimulus that is divorced from the navigation controlling the reward contingency. Further details are found on the [Tasks page][1] at left.
code on GitHub:
https://github.com/danieljdenman/mouse_tunnel
built using the Panda3D game engine:
https://www.panda3d.org/
[1]: https://osf.io/crhmy/wiki/Task/