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This is a task designed to reduce the number of confouding state variables when studying visual processing. It is based on an extensible visually-guided behavior, with a virtual environment that the animal navigates through to control trial timing and a visual stimulus that is divorced from the navigation controlling the reward contingency. Further details are found on the [Tasks page][1] at left. code on GitHub: https://github.com/danieljdenman/mouse_tunnel built using the Panda3D game engine: https://www.panda3d.org/ [1]: https://osf.io/crhmy/wiki/Task/
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