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Experiment 1 revealed certain patterns of accuracy and reaction time for probes in various areas of the display. In particular, the far reaches of the display that either the player could not access or that did not contain anything relevant to the player's task tended to have lower detection rates and longer reaction times for probes than areas around the middle of the display, where the player would be crossing, and slightly above, where harmful objects posed the most risk. One important caveat to these results is that the probes were deployed entirely independently of the player's position. While attention may be allocated in absolute, display-centric coordinates, it is also entirely possible that attention moves as the player does. Thus we could be overlooking important distinctions in how attention interacts with the player's location. To tease apart how attention moves as the player's icon does through an interactive display, we will run Experiment 2. Experiment 2 is similar to Experiment 1 in many ways, except now all of the probes are static, and are presented relative to the player (either in front or behind them, and either close or far away). Exploration of this data ought to reveal how attention moves through the display relative to the player movement.
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