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This page contains the data, code and preprint for **Dezecache, G., Allen, J. M., Zimmermann, J. von, C., D., & Richardson. (in press). We predict a riot: inequality, relative deprivation and collective destruction in the lab. *Proceedings of the Royal Society B*** Riots are unpredictable and dangerous. Our understanding of the factors that cause riots are based on correlational observations of population data, or post hoc introspection of individuals. To complement these accounts, we developed innovative experimental techniques, investigated the psychological factors of rioting, and explored their consequences with agent-based simulations. We created a game, ‘Parklife’, that physically co-present participants played using smartphones. In two teams, participants tapped on their screen to grow trees and flowerbeds on separate but adjacent virtual parks. Participants could also tap to vandalise the other team’s park. In some conditions, we surreptitiously introduced inequity between the teams so that one (the disadvantaged team) had to tap more for each reward. The experience of inequity caused the disadvantaged team to engage in more destruction, and to report higher relative deprivation and frustration. Agent-based models suggested that acts of destruction were driven by the interaction between individual level of frustration and the team’s behaviour. Our results provide insights into the psychological mechanisms underlying collective action. Keywords: riots, relative deprivation, social identification, collective action, Parklife
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