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After analyzing of the data we decided to divide the analyses into two different papers for the sake of clarity and our arguments. 1. Brain science (MDPI) - [Special Issue "Visual Search in (Virtual) Reality"](https://www.mdpi.com/journal/brainsci/special_issues/Visual_Reality) Dedicated to the study of visuo-motor variables (head, eye, gaze features during fixation and saccades). An analysis of the interaction effect of gaze-contingent masking and search phases (scanning and verification) was run but was unplanned. *[David, E., Beitner, J., & Võ, M. L. H. (2020). Effects of transient loss of vision on head and eye movements during visual search in a virtual environment. Brain sciences, 10(11), 841.](https://www.mdpi.com/2076-3425/10/11/841)* 2. Journal of Vision - [The importance of peripheral vision when searching 3D real-world scenes](https://jov.arvojournals.org/article.aspx?articleid=2776454) Dedicated to the study of search behaviors (search time, success rate, scanpath ratio, etc.). [David, E. J., Beitner, J., & Võ, M. L. H. (2021). The importance of peripheral vision when searching 3D real-world scenes: A gaze-contingent study in virtual reality. Journal of Vision, 21(7), 3-3.](https://jov.arvojournals.org/article.aspx?articleid=2776454)
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