After analyzing of the data we decided to divide the analyses into two different papers for the sake of clarity and our arguments.
1. Brain science (MDPI) -
[Special Issue "Visual Search in (Virtual) Reality"](https://www.mdpi.com/journal/brainsci/special_issues/Visual_Reality)
Dedicated to the study of visuo-motor variables (head, eye, gaze features during fixation and saccades).
An analysis of the interaction effect of gaze-contingent masking and search phases (scanning and verification) was run but was unplanned.
*[David, E., Beitner, J., & Võ, M. L. H. (2020). Effects of transient loss of vision on head and eye movements during visual search in a virtual environment. Brain sciences, 10(11), 841.](https://www.mdpi.com/2076-3425/10/11/841)*
2. Journal of Vision - [The importance of peripheral vision when searching 3D real-world scenes](https://jov.arvojournals.org/article.aspx?articleid=2776454)
Dedicated to the study of search behaviors (search time, success rate, scanpath ratio, etc.).
[David, E. J., Beitner, J., & Võ, M. L. H. (2021). The importance of peripheral vision when searching 3D real-world scenes: A gaze-contingent study in virtual reality. Journal of Vision, 21(7), 3-3.](https://jov.arvojournals.org/article.aspx?articleid=2776454)