Main content

Home

Menu

Loading wiki pages...

View
Wiki Version:
Kelly, J.W., Klesel, B.C., & Cherep, L.A. (2019). Visual stabilization of balance in virtual reality using the HTC Vive. ACM Transactions on Applied Perception, 16(2), 8:1-11. https://doi.org/10.1145/3313902 The attached data file contains data from all completed participants in the reported experiment. On each trial the participant stood on one foot for 20 seconds. Failed trials (when the participant had to place both feet on the ground to remain balanced) are not included. Such failed trials were repeated until a successful trial was obtained. The position of a light on the participant's head was recorded in three dimensions. - Participant: Participant ID number - Block: Trial number - X_Light: X-position of light placed on participant's head. X is also consistent with the left-right body axis of the participant. - Y_Light: Y-position of light placed on participant's head. Y is also consistent with the gravity axis. - Z_Light: Z-position of light placed on participant's head. Z is also consistent with the front-back body axis of the participant. - Time: Elapsed time in trial. - Eyes: 0=eyes closed; 1=eyes open - Environment: 0=virtual, 1=real - Distance: Viewing distance; 0=near, 1=far The attached sign-up form indicates the text presented to participants to help them decide whether to sign up for the study.
OSF does not support the use of Internet Explorer. For optimal performance, please switch to another browser.
Accept
This website relies on cookies to help provide a better user experience. By clicking Accept or continuing to use the site, you agree. For more information, see our Privacy Policy and information on cookie use.
Accept
×

Start managing your projects on the OSF today.

Free and easy to use, the Open Science Framework supports the entire research lifecycle: planning, execution, reporting, archiving, and discovery.