- [Preprint](https://psyarxiv.com/gt8ze) - A publicly available version of our manuscript in advance of peer-review and formal publication - [GitHub repository](https://github.com/digital-wellbeing/gametime-anger) - A version controlled repository containing all the raw data and code in this project - [OSF repository](https://osf.io/zd6c2/) - An archived permanent copy of the GitHub repository as well as any other study materials. - [Online analysis supplement](https://digital-wellbeing.github.io/gametime-anger) - The output document of our analyses, rendered as a website. Note: This project uses data and code from our previous study: [Vuorre et al. (2021)](https://psyarxiv.com/8cxyh/). The code thus is mostly taken from that project, with adjustments for the current study. ## Reproducibility The raw data are in the data/ directory of this repository. The code that we used to clean and analyze the data are organized in R Markdown (.Rmd) files in this directory, which are meant to be run in the sequence indicated by their numeric prefixes. The project uses a private package library with the help of the renv package. Therefore, first download the entire project, then install the package (install.packages("renv")), then run renv::restore(). To run all the cleaning and analyses, and compile the resulting document ([the online analysis supplement](https://digital-wellbeing.github.io/gametime-anger)), run bookdown::render_book() in R or click "Build Book" in the RStudio IDE.