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With over 13000 participants, this is the **biggest openly available dataset** connecting gaming habits, various socio-economic factors and measures of anxiety, social phobia, life satisfaction and narcissism. 13464 users (12699 male, 713 female, 52 other) between 18 and 63 years (M = 20.93) completed the survey. Participants resided in 109 different countries with most of the participants coming from the USA (4569), Germany (1413), the UK (1032) and Canada (994). We assessed **Background** - Age and Gender - Country of origin - Country of residence - Employment status - Highest Degree earned **Gaming habits** - Main game played (+ ranking, if applicable) - Hours played per week - Platform - Motivation (fun, improvement, competition,...) - Sociality (singleplayer, multiplayer, etc...) **Validated Scales** - Social Phobia Inventory (SPIN) - Generalized Anxiety Disorder Screener (GAD-7) - Satisfaction with Life Scale (SWL) - Single Item Narcissism Scale (SINS)