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<p>With over 13000 participants, this is the <strong>biggest openly available dataset</strong> connecting gaming habits, various socio-economic factors and measures of anxiety, social phobia, life satisfaction and narcissism.</p> <p>13464 users (12699 male, 713 female, 52 other) between 18 and 63 years (M = 20.93) completed the survey. Participants resided in 109 different countries with most of the participants coming from the USA (4569), Germany (1413), the UK (1032) and Canada (994).</p> <p>We assessed</p> <p><strong>Background</strong> </p> <ul> <li>Age and Gender</li> <li>Country of origin</li> <li>Country of residence</li> <li>Employment status</li> <li>Highest Degree earned</li> </ul> <p><strong>Gaming habits</strong></p> <ul> <li>Main game played (+ ranking, if applicable)</li> <li>Hours played per week</li> <li>Platform</li> <li>Motivation (fun, improvement, competition,...)</li> <li>Sociality (singleplayer, multiplayer, etc...)</li> </ul> <p><strong>Validated Scales</strong></p> <ul> <li>Social Phobia Inventory (SPIN) </li> <li>Generalized Anxiety Disorder Screener (GAD-7)</li> <li>Satisfaction with Life Scale (SWL)</li> <li>Single Item Narcissism Scale (SINS)</li> </ul>
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