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Project documentation: -------------- *Use your wiki pages to document your project work, share information or resources, etc. Feel free to use the templated categories here or make the wiki your own!* **Project Pitch** Creating a series of engaging games to introduce OA and copyright topics to unfamiliar audiences. Possible first topic: navigating publication contracts. Target audience is primarily undergraduates and others unfamiliar with beginning concepts and the purpose and importance of OA. OA and copyright are important but complicated topics, which can have a high barrier to entry and engagement. We're attempting to provide a starting place to pique new interest and teach basic concepts in an entertaining and unintimidating way. **Needed Skills** - Game design - Twine (twinery.org) (easy to learn) (*open to other platform/format suggestions!*), CSS - creative writing **Project game plan** Open to ideas for platform and methods, but absent other suggestions we are planning a text-based game on Twine as an initial project. **Relevant Project Links & Resources:** - Potential game design platform: twinery.org Examples of other gamifications (for ideas): - Bookmoss (made with Twine) - https://bookmoss.org/ - iCivics, Do I Have a Right? - https://www.icivics.org/games/do-i-have-right - The Publishing Trap (OA board game) - https://copyrightliteracy.org/resources/the-publishing-trap/ - Copyright the Card Game - UK: https://copyrightliteracy.org/resources/copyright-the-card-game/ and US versions: https://paulbond.info/blog/copyright-the-card-game-u-s-version/ - Nicky Case games: http://ncase.me/ - particularly The Evolution of Trust: http://ncase.me/trust/ Post #OAHAck report out ----------------------- Created chutes and ladders style joke game. Planned game for more extensive development - iterative publishing/career sim (documentation in photos of posters). Next steps: -Katie will bring back to MIT Libraries. Pursue further development.
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