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Related works: Colder Carras, M., Bergendahl, M., & Labrique, A. B. (2021). Stack Up’s Overwatch Program: Online Connectedness and Crisis Intervention for Military/Veteran Video Gamers. In D. France, S. Springer, J. Jernigan, N. Jernigan, & C. Jachimiec (Eds.), Case study series: Applications of the public health approach to suicide prevention for the military affiliated population. American Association of Suicidology. [https://suicidology.org/wp-content/uploads/2021/04/MilVet-Case-Studies.pdf][1] Colder Carras, M., Bergendahl, M., & Labrique, A. B. (2021). Community Case Study: Stack Up’s Overwatch Program, an Online Suicide Prevention and Peer Support Program for Video Gamers. Frontiers in Psychology, 12. [https://doi.org/10.3389/fpsyg.2021.575224][2] Colder Carras, M., Bergendahl, M., & Labrique, A. B. (2020, December 8). Meeting them where they are: Leveraging online communities for crisis intervention and mental health support. Global Digital Health Forum (GDHF), (webinar). Colder Carras, M., Brown, M., Foreman, A., Bergendahl, M., & Crouse, D. (2020, April). Meeting them where they are: Challenges and successes in turning online community support into formal suicide prevention. American Association of Suicidology. Colder Carras, M., Bergendahl, M., Boccamazzo, R., Dunlap, K., & Kowert, R. (2020, March 1). We got your back: How gaming communities improve health. PAX East, Boston, Massachusetts. Colder Carras, M., Kalbarczyk, A., Wells, K., Banks, J., Kowert, R., Gillespie, C., & Latkin, C. (2018). Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems. Social Science & Medicine (1982), 216, 124–132. [https://doi.org/10.1016/j.socscimed.2018.08.044][3] Colder Carras, M. (2018, June 27). Video Games and Mental Health Recovery. Operation HEAL: Suicide Prevention through Video Games and Social Media, Veterans Affairs Medical Center, Baltimore, MD. Colder Carras, M., Foreman, A., Pinkham, B., Bergendahl, M., Boccamazzo, R., & Dunlap, K. (2018, April 27). Suicide prevention in gaming communities. The American Association of Suicidology 52nd Annual Conference, Denver, Colorado. Colder Carras, M., Kalbarczyk, A., Wells, K., Banks, J., Kowert, R., & Latkin, C. (2017, October 12). “Idle hands are the devil’s workshop”: A qualitative study of video game use by veterans with mental and behavioral health problems [Poster]. International Society for Research on Internet Interventions, Berlin, Germany. Colder Carras, M., Kalbarczyk, A., Wells, K., Banks, J., Kowert, R., Koonce, C., & Latkin, C. (2018, April). “It evens my line”: A qualitative study of video game addiction as harm reduction among veterans with substance addiction and/or mental health problems. International Conference on Behavioral Addictions, Cologne, Germany. Colder Carras, M. (2017, May 23). Video gaming and mental health recovery. Veterans Affairs VISN 5 Mental Illness Research, Education and Clinical Center Meeting, Baltimore VA Medical Center, Baltimore, MD. [1]: https://suicidology.org/wp-content/uploads/2021/04/MilVet-Case-Studies.pdf [2]: https://doi.org/10.3389/fpsyg.2021.575224 [3]: https://doi.org/10.1016/j.socscimed.2018.08.044
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