Main content

Home

Menu

Loading wiki pages...

View
Wiki Version:
Just prior to the spread of the COVID-19 pandemic to the United States, an augmented reality-based exhibit was built and pilot tested with a group of students and faculty. The exhibit strives to utilize key educational affordances of this teaching medium (e.g., removing physical barriers of time and space) to increase patron engagement with content and help them learn. This unique application of augmented reality offers many opportunities to enhance learning about our world and provides students with greater exposure to this emerging technology. It also may serve as a model of how the technology can be utilized in the classroom to teach abstract principles and other challenging conceptual knowledge for which the affordances of this technology are suited. This paper is a report of ongoing efforts to further develop and improve this exhibit in an effort to provide background and ideas for those interested in creating AR experiences to enhance learning. It discusses key development considerations and summarizes several practical applications for this technology in a library setting.
OSF does not support the use of Internet Explorer. For optimal performance, please switch to another browser.
Accept
This website relies on cookies to help provide a better user experience. By clicking Accept or continuing to use the site, you agree. For more information, see our Privacy Policy and information on cookie use.
Accept
×

Start managing your projects on the OSF today.

Free and easy to use, the Open Science Framework supports the entire research lifecycle: planning, execution, reporting, archiving, and discovery.