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**24 March 2020** After a final round of proofreading and with permission from the APA, we're happy to make a pre-print of our article available now, under the folder "1. Technology, Mind, and Behavior (publication files)." **22 March 2020** We received notification this morning that our manuscript has been accepted for publication with *Technology, Mind, and Behavior.* The journal does publish open-access, so we'll get pre-prints and other details ready her very soon. **14 February 2020** We are please to note that our initial review with *Technology, Mind, and Behavior* was overall very positive of the work. In response to reviewers, we've added a few documents to this space, including: - Our finalized Sense of Place metric, with scoring rubric (a Word.doc, in the folder "Bott's (2000) Sense of Place Factor Re-Analysis") - An updated data analysis file, with "WV place recognition" codes corrected. For transparency's sake, the revised data file includes the original and revised codes so that readers can see the individual-level corrections. **We also deleted the original data file, due to some demographic data that could be construed as identifiable.** - Data files are now shared in both SPSS and comma separate values format, to facilitate data sharing. Given that the research (an earlier conference version) had gotten some rather robust media coverage from West Virgina Public radio (including a podcast from Liz McCormick:, we've also been in contact with their producers, who had asked for an update on the review process. The paper has been sent back to the editors, and we are eager for the next decision. =) **10 November 2019** With both conference presentations completed, an anonymous version of our manuscript has been submitted to the American Psychological Association's *Technology, Mind, and Behavior* journal. This paper is identical to the one presented at NCA 2019, noting that NCA does not publish their proceedings. To facilitate anonymous review, drafts of poster presentations and conference presentation slides have been deleted from OSF, but will be returned upon publication acceptance (pending review, of course). NOTE: The SPSS file entitled "Fallout76_ALLMERGED_shared" contains all data required to replicate analyses for this paper, as well as other variables not used in the current analysis. Identifying variables, including some demographics, have been removed from shared data files to protect participant identity. **3 March 2019** As of now, we have two work packages (analyses) generated from this project that have been submitted for conference presentation: - **Submitted to NCA 2019:** A longitudinal analysis of the (a) influence of time spent playing *Fallout 76*, (b) West Virginia native status, and (c) the interaction of these two variables on player perceptions of sense of place in West Virginia, as well as their ability to recognize "real-world" West Virginia locations, following gameplay. This analysis finds that WV natives feel more sense of place than non-natives (overall, but especially prior to playing the game), but that as non-natives engage the game over time, the gap between sense of place scores closes -- this effect only holds for individuals who continued playing at all the points in time (two weeks and two months after the game's launch). - **Submitted to APA TMS 2019:** A cross-sectional analysis of the association between player perceptions of the demands of *Fallout 76* (cognitive, emotional, physical, and social) and their sense of place in West Virginia; analyzing only individuals who played the game for at least two months, and self-reported that they were still playing the game. This analysis reports that increased emotional demands positively influence sense of place, while increased physical-exertional demands decrease sense of place. These effects held independent of numerous demographic variables (including WV native status, a core variable in the NCA 2019 analysis; time effects were not considered as APA TMS data was only cross-sectional). These analyses do share a common dependent variable, but specify analyses at different time scales. As neither of the presentations above constitute publications, our team's plan is to receive feedback on both presentations separately -- our philosophy is to break up the project into more manageable components for early peer feedback (via conference presentation). In addition to this, a third conference submission is currently underway that will consider players' experiences with others while playing *Fallout 76* and from this, how those experiences might influence their perceptions of West Virginians, such as their holding of common pejorative stereotypes about Appalachians. This work package has not been currently developed. **A note on data access:** An anonymous data file for this project is not currently shared, as we are working to remove personal information from many of the participant's written narratives about their experiences in *Fallout 76*. For example, participants discussed their avatars by name, as well as referred to individuals that they encountered in the game by their names.
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