Participants will be invited to complete a questionnaire on a
computer
in the lab at the Institute for Research in the Social Sciences, 30
Alta Rd, Stanford.
All participants will go through four procedures: Procedure 1,
Procedure
2, Procedure 3, and Procedure 4 (described below).
Half of the participants will be randomly assigned to answer the
questionnaire in the order Procedure 1, Procedure 2, Procedure 3,
and Procedure 4.
The other half will answer the questionnaire in the order Procedure
2, Procedure 1, Procedure 3, and Procedure 4.
Procedure 1.
Participants will first be prompted to test their speakers by
clicking
the play button on an embedded audio clip. On the following screen,
participants will watch a brief video welcoming them to the study.
Then, participants will read:
“Next, we would like you to play a game for about two minutes and
then
tell us how you felt about it.
This game will give you a chance to practice mental visualization by
tossing a ball.
You will play the game as you would with two other people on a
playground. The game is very simple.
When the ball is tossed to you, simply click on the name of the
player
you want to throw the ball to.
It is important that you MENTALLY VISUALIZE the entire experience.
Imagine what the other people look like.
What sort of players are they? Where are you playing? Is it warm and
sunny or cold and rainy? Create in your mind a complete mental
picture
of what might be going on if you were playing this game by actually
throwing a real ball with two other people.
After you play the game for about two minutes, you will be told the
game
is finished.
When you click "Continue", you will see a black screen for a few
seconds, and then the game will begin.”
On the next screen, participants will read:
“Welcome to Cyberball, the Interactive Ball-Tossing Game used for
Mental
Visualization!
When you’re ready to begin, please click on the PLAY button below.”
After clicking “PLAY,” participants will play a ball-tossing game
called
Cyberball (Williams, 2017). Participants will have the option to
throw
the ball to two computer-controlled players (“Player 1” and “Player
2”)
in the game. The first throw in the game will be made by Player 1 to
the
participant. Player 1 will be placed in the middle-left part of the
screen, Player 2 in the middle-right part of the screen, and the
participant-controlled character will be placed at the bottom-middle
part of the screen. To pass the ball, the participant will click on
Player 1 or Player 2’s avatar.
The throws made by the two computer-controlled players will be
predetermined by a throwing schedule, and each throw will be
randomly
determined to be delayed for 1, 2, or 3 seconds. Participants will
be
randomly assigned to one of two throw schedules (see Table 1).
Participants randomly assigned to the included condition will play
with
two computer-controlled players who will be predetermined to toss
the
ball the same number of times to the participant as to each other.
Participants in the ostracized condition will play with two
computer-
controlled players who will be predetermined to toss the ball twice
to
the participant at the beginning of the game and then toss the ball
only
amongst themselves.
After thirty throws, the game will end, and all participants will
read,
“You have now finished playing the game. Please press the continue
button at the bottom-right corner of your screen so you can answer
some
questions about your opinions on various issues.” The continue
button
will be set to appear 110 seconds after the game starts loading.
After pressing continue, participants will report how much they
trust
other people, how fair other people treat them, and how helpful
other
people are (one question per screen). The order of the three
questions
will be randomly determined for each participant.
Next, participants will report, on one question per screen, their
satisfaction with life, their optimism about the future, how
rejected,
good, important they feel, and how much influence they had over what
happened in the game.
Lastly, participants will report how often they felt good, angry,
happy,
and sad during the game (one question per screen). The order of the
five
questions will be randomly determined for each participant.
Procedure 2.
Participants will first be prompted to test their speakers by
clicking
the play button on an embedded audio clip. On the following screen,
participants will watch a brief video welcoming them to the study.
On the next screen, participants will read, “Next, you will watch a
video. After you watch the video, we'll ask you some questions about
it.”
The screen that follows will then display a window where
participants
may click to show a video. Above that video window will appear this
instruction: “Please click the button below to start the video.” and
below the window will appear this instruction: “After you have
watched
the entire video, the “continue” button will appear below.”
Participants will watch an excerpt of a fictional television
program,
in
the middle of which will be an advertisement for either McDonald’s
or
Prudential (randomly assigned). The “continue” button on this screen
will be set to appear after 251 seconds (the full length of the
video).
On individual screens, participants will report how interesting the
show
was, how much they enjoyed watching it, and how interested they
would
be
in watching the rest of the show.
Next, participants will describe what they remembered about the
advertisement, what company was being advertised, if they remembered
seeing the advertisement before, how sure they were about seeing or
not
seeing it before, [if they had seen it before:] how many times they
had
seen it before, how much they liked the advertisement, how funny
they
thought it was, and how interesting they thought it was (one
question
per screen).
The participants will also report how happy, tense, angry, worried,
and
sad they currently feel (one question per screen). The order of
these
five questions will be randomly determined for each participant.
After answering questions about the video, participants will report
how
much they like McDonald’s, McDonald’s food, McDonald’s french fries,
and
french fries in general (one question per screen). Each participant
will
then report their purchase intentions for McDonald’s products,
McDonald’s french fries, french fries in general, stock in
McDonald’s,
how smart it would be to buy stock in McDonald’s, and how likely
they
are to recommend McDonald’s, McDonald’s french fries, and McDonald’s
food (one question per screen).
Then, each participant will report how many people they think buy
food
at McDonald’s each day, and what percent of U.S. adults like
McDonald’s,
McDonald’s food, and french fries, and what percent of U.S. adults
they
think have eaten at McDonald’s and how much money was spent at
McDonald’s worldwide last year (one question per screen). Each
participant will then report if they are willing to buy french fries
from McDonald’s for the price listed. Each participant will be
randomly
assigned to see either $1.39, $1.59, $1.79, $1.99, or $2.19 as the
price
for the french fries (see the Appendix – Company evaluation
questions).
Participants will then read, “Next, you will watch another video.
After
you watch that video, we'll ask you some questions about it.”
The screen that will follow displays a window where participants may
click to show a video of an advertisement. Above that video window
will
appear this instruction: “Please click the button below to start the
video.” and below the window will appear this instruction: “After
you
have watched the entire video, the “continue” button will appear
below.”
Participants who had earlier watched the McDonald’s advertisement
will
see the Prudential advertisement, and participants who had earlier
watched the Prudential advertisement will see the McDonald’s
advertisement. The “continue” button on this screen will be set to
appear after 61 seconds.
Participants will then describe what they remember about the second
advertisement, what company was being advertised, if they remember
seeing it before, how sure they were about seeing or not seeing it,
[if
they had seen it before:] how many times they had seen it before,
how
much they liked the second advertisement, how funny they think it
was,
and how interesting they think it was (one question per screen).
Procedure 3.
Participants will be randomly assigned into two groups: participants
in
the first group will evaluate Democratic politicians and the
Democratic
Party first and then evaluate Republican politicians and the
Republican
Party for each question about Democratic politicians, Republican
politicians, the Democratic Party, or the Republican Party.
Participants
assigned to the second group will instead evaluate Republican
politicians and the Republican Party first, and then Democratic
politicians and the Democratic Party.
After being assigned to one of these groups, participants will
report
their trust in, their liking of, and their respect for
Democratic/Republican politicians (one question per screen).
Participants will then report their political party identification,
liberal and conservative ideology, and their interest in politics
(one
question per screen).
Then, each participant will be randomly assigned to one of three
groups:
control, least to most fair, and most to least fair.
Participants assigned to control will report how fair elections are,
how
well democracy is working, how many elections are conducted fairly,
how
much they trust the results of elections, whether they approve of
how
names are ordered on ballots, and how fair the way that names are
ordered is (one question per screen). Next, participants assigned to
control will report their best guess of how candidates are ordered
on
ballots, and whether they think that the order of names affect
election
results in the U.S. Then, they will report whether they remember
hearing
or reading about ballot name order effects before, and whether they
think a law should be passed that requires the U.S. states to rotate
the
order of the candidate names.
Participants assigned to least to most fair will read, “Next, we
will
tell you about various ways that states order candidate names in
their
elections.” On the four screens that follow, these participants will
read about eight different ballot name orders used in the U.S. The
name
orders will be ordered from the least to the most fair.
Next, participants assigned to least to most fair will read that
researchers have found ballot name orders have influenced election
outcomes and why voters may be affected by name orders. On the same
screen, they will rate whether they think the researchers’ methods
can
accurately reveal name order effects.
Then, participants assigned to least to most fair will report
whether
they find the results convincing, whether they remember hearing
about
such findings before, how fair elections are, how well democracy is
working, how many elections are conducted fairly, how much they
trust
the results of elections, whether they approve of how names are
ordered
on ballots, how fair the way that names are ordered is, and whether
they
think a law should be passed that requires the U.S. states to rotate
the
order of the candidate names (one question per screen).
Participants assigned to most to least fair will read, “Next, we
will
tell you about various ways that states order candidate names in
their
elections.” On the four screens that follow, these participants will
read about eight different ballot name orders used in the U.S. The
name
orders will be ordered from the most to least fair (for the exact
wording of the ballot name orders, see Appendix – Name orders).
Next,
participants assigned to most to least fair will read that
researchers
have found ballot name orders have influenced election outcomes and
why
voters may be affected by name orders. On the same screen, they will
rate whether they think the researchers’ methods can accurately
reveal
name order effects.
Then, participants assigned to most to least fair will report
whether
they find the results convincing, whether they remember hearing
about
such findings before, how fair elections are, how well democracy is
working, how many elections are conducted fairly, how much they
trust
the results of elections, whether they approve of how names are
ordered
on ballots, how fair the way that names are ordered is, and whether
they
think a law should be passed that requires the U.S. states to rotate
the
order of the candidate names (one question per screen).
Procedure 4.
Participants will then be randomly assigned to watch one out of two
videos:
(1) Control video: Participants will watch a 30-second AT&T
commercial
unrelated to global warming or politics.
(2) Treatment video: Participants will watch a 30-second global
warming
video made by the Fenton organization in which various Republican
politicians express their beliefs that global warming has been
happening, that the federal government should take action to deal
with
global warming, and that the government doing things about global
warming will be good for the economy. The links to the videos can be
found in a separate document.
After watching the video, participants will report if they had seen
the video before, if they had heard about the topic before, and how
interesting, difficult, and how much they enjoyed watching the
video.
Next, all participants will report their beliefs about global
warming and their perceptions of Democratic/Republican politicians'
consensus, and their perceptions of Democratic/Republican adults’
consensus on global warming beliefs.
Then, participants will report their perceptions of
Democratic/Republican adults’ consensus on global warming beliefs,
attitudes toward actions to deal with global warming, and job
approval for the six politicians that will appear in the Fenton
video. The order of the six job approval questions will be randomly
determined for each participant.
Participants will also be randomly assigned to report the attitudes,
beliefs, and perceptions about global warming above with either the
term “global warming” or the term “climate change” whenever one of
these terms are mentioned in the question stems.
Lastly, participants will report if they remember what percent of
throws
they reported as having received during the ball-tossing game, and if
they remember how much trust in other people they reported (one
question
per screen). The order of the two recall questions will be randomly
determined for each participant.
At the end of the questionnaire, participants will report their
gender, education, age, ethnicity, race, income, and zip code.