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<p><strong>Workshop Schedule</strong></p> <ul> <li>Introduction to Software Preservation and Emulation</li> <li>The Legal Landscape for Software Preservation <strong>(Featured Speaker Brandon Butler)</strong></li> <li>Technical Overview UVA</li> <li>Curation Workflows UVA</li> <li>Metadata and Description UVA</li> <li>Description and Preservation of Video Games <strong>(Featured Speakers Dave Gibson and Laura Drake Davis)</strong></li> <li>Access and Use of Emulated materials UVA</li> <li>Access and User Experience in Emulated Environments <strong>(Featured Speaker Julia Kim)</strong></li> <li>Bringing It All Together</li> </ul> <p><strong>About the workshop materials:</strong></p> <ul> <li>UVA FCOP Project Team curation workflow, checklists, and metadata workflows are linked within the SharedNotes document as these materials are still in development.</li> <li> <p>The majority of presentations have speaker notes. These notes can only be viewed after download of the materials from OSF and will not show in the OSF viewer.</p> </li> <li> <p>Questions or comments? Contact the UVA FCOP project team: fcop@virginia.edu</p> </li> </ul> <p>Emulation in the Archives workshop website: <a href="https://workshop.lib.virginia.edu/emulation_in_the_archives/index.html" rel="nofollow">https://workshop.lib.virginia.edu/emulation_in_the_archives/index.html</a></p> <p>SPN FCOP Project cohort information: <a href="https://www.softwarepreservationnetwork.org/fcop-cohort/" rel="nofollow">https://www.softwarepreservationnetwork.org/fcop-cohort/</a></p>
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