Main content

Home

Menu

Loading wiki pages...

View
Wiki Version:
With an increase in the use of robots in our lives, it is important to understand how robots impact our cognition and behavior. The present study compares the dynamics of outcome monitoring when people gamble on behalf of themselves or on behalf of robots. We demonstrate that interact-ing with social robots can influence how individuals process rewards during a gambling task.
OSF does not support the use of Internet Explorer. For optimal performance, please switch to another browser.
Accept
This website relies on cookies to help provide a better user experience. By clicking Accept or continuing to use the site, you agree. For more information, see our Privacy Policy and information on cookie use.
Accept
×

Start managing your projects on the OSF today.

Free and easy to use, the Open Science Framework supports the entire research lifecycle: planning, execution, reporting, archiving, and discovery.