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**March 2021** We have now uploaded the final formatted version of our manuscript as a .pdf, with accessibility options enabled via CHI21 guidelines. As for our presentation at CHI21, that has been set for Thursday May 13, 08:00 to 10:00 (Yokohama time, UTC +9) in Paper Room 6. **January 2021** We're pleased to announce that our submission has been accepted for the CHI 2021 conference -- scheduled in May 2021 for Yokohama (although presented online due to COVID-19). On this page, you will find relevant supplemental information for our submission including: - Raw data files (anonymized to protect participants) - Data analysis files (compatible with SPSS and R) - Analysis syntax (for relevant SPSS and R) - Survey materials (including translation guides) - Links to prior VGDS work (including English and German-language translations) A pre-print of the accepted CHI21 paper is also posted in Word.docx format. If anything is missing or if you have questions about any of our files, please reach out to the primary author directly at nick.bowman@ttu.edu. The CHI21 citation is (in ACM reference format): Nicholas David Bowman, Jih-Hsuan Tammy Lin, and Chieh Wu. 2021. A Chinese-language validation of the video game demand scale: Measuring the cognitive, emotional, physical, and social demands of video games. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '21), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 16 Pages. https://doi.org/10.1145/3411764.3445348 **December 2020** During the review and rebuttal process for CHI21, one of our helpful reviewers noticed an error in our participant filtering variable -- we included 18 participants that did not self-report being over the age of 18. In response, we created an "Age_Quarantine" variable that filters out these participants. We sincerely appreciate that reviewer's careful eye to attention.
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