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Description: Groups of 7 players played a coordination game via networked computers. The players controlled sliders with the arrow keys. The goal of the game was for all players to move their sliders to the same side. Players received information about how much their side-choice agreed with that of their neighbors in the network. Often groups got stuck in states we call "fraught"---some players preferring one side and some preferring the other, with nobody able to benefit by switching unilaterally. We report on how groups contended with fraught states when they encountered them, and how, in some cases, they managed to escape fraught states and achieve coordination.

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