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Description: Crowdsourcing has emerged as a low-cost method of recruiting participants for research on disordered gambling behaviour. However, these studies may be biased by self-selection and framing effects. These biases may lead to distorted rates of disordered gambling severity, and results that do not accurately capture the phenomena of interest. This project will recruit a large sample of participants from a common crowdsourcing website, and test the hypothesis that framing a study as being about gambling will result in greater rates of disorder severity than framing a study as being about an alternative behaviour – alcohol consumption.


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