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Date created: 2018-04-27 01:29 PM | Last Updated: 2020-07-17 08:34 AM

Identifier: DOI 10.17605/OSF.IO/CKM4N

Category: Project

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The aim of our study is to describe how these technology-based trainings focus on improving reading and how they have been evaluated for efficacy. Besides, we attempt to analyse the quality of these evaluations, proposing key aspects that could be improved in future studies. Finally, we will present an overview of the efficacy of those trainings, taking into account the risk of bias of the studies…

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computer-baseddyslexiareadingsystematic reviewvideogames

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