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Overcoming the Pandemic through Viral Poetry Games: The Phenomenon of COVID-19-Inspired Digital Acrostic Poems in South Korea
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Description: Following the outbreak of COVID-19 in South Korea in winter 2019, acrostic poems on the three-syllable word “Corona” became viral on major search engines and social media platforms in the country. The composition of acrostic poems, particularly, in three lines, has been a popular cultural phenomenon in Korea since the 1980s when it became a participatory literary exercise and game featured on television entertainment shows. The digital revolution in the 2000s allowed the writing and sharing of these short and whimsical poems to expand into various digital platforms. Since 2010, PC and mobile games were developed to further enhance the gaming experience of acrostic poetry composition and contests. While facilitating individual creativity, as an interactive and ludic way of community building and branding, acrostic poetry contests have also been used to promote social and political campaigns and consumer products. This paper will investigate poetry games and contests of acrostic poems on Corona featured on South Korean digital platforms. It will analyze the various games and contests organized by schools, communities, consumer product brands, and social media circles. The poems, composed by children and adults, display a wide range of messages: from self-reflection, social campaign, political criticism, to subversive wordplay. Together, these viral poems and contests promoted values of collaboration, competition, and social exchange in the post-COVID environment. All in all, the paper explores the viral powers of language and language art in the digital world, as well as digital poetry’s connections to networked self, social mobilization, and online activism.