<h1>Abstract</h1>
<p>To draw causal conclusions about the efficacy of a psychological intervention, researchers must compare the treatment condition with a control group that accounts for improvements caused by factors other than the treatment. Using an active control helps to control for the possibility that improvement by the experimental group resulted from a placebo effect. Although active control groups are superior to “no-contact” controls, only when the active control group has the same expectation of improvement as the experimental groups can we attribute differential improvements to the
potency of the treatment. Despite the need to match expectations between treatment and control groups, almost no
psychological interventions do so. This failure to control for expectations is not a minor omission—it is a fundamental
design flaw that potentially undermines any causal inference. We illustrate these principles with a detailed example
from the video-game-training literature showing how the use of an active control group does not eliminate expectation
differences. The problem permeates other interventions as well, including those targeting mental health, cognition,
and educational achievement. Fortunately, measuring expectations and adopting alternative experimental designs
makes it possible to control for placebo effects, thereby increasing confidence in the causal efficacy of psychological
interventions</p>