The Effect of a Game Prompt on Self-Efficacy Concerning Problem-Solving Challenges of Living with Diabetes type II

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Description: SPSS database of online experiment / survey. Closed on 26.11.2014. Removed IP adres and longitude latitude information from database.

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Abstract from Manuscript This experiment researches the affordances given to a request for health related problem solving in a gaming structure versus a task structure. Following the lines of cognitive reappraisal, prompting a gaming structure was proposed to have a high arousal- positive affect structure which in turn would boost self-efficacy. Results indicate a small negative effect of receivi...

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