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In three prior exploratory experiments, subjects played a game and responded to probes as they noticed them appearing in various parts of the display. Some general patterns emerged, namely that people were slower and less accurate to respond to probes that were far away from the most pertinent parts of the display, and faster to respond to probes that were closer to the area of the display they could move their character through. Interestingly, in a version of this experiment that fixed the direction of travel to be forward-only (thus allowing us to control whether the probes appeared in front of or behind the player), there seemed to be no disadvantage for probes that appeared behind the player relative to those that appeared in front if they were near to the player. This is in spite of the fact that at no point could the player move backwards, theoretically making the entirety of the display behind them irrelevant. In this experiment, we are following up on this finding and moving the experimental procedure to an inattentional blindness paradigm in a large-sample, online experiment. In prior experiments, subjects knew probes would appear and were told to respond to them throughout the experiment, potentially changing the way they allocated attention in the display. In the present experiment, subjects play a game, but experience just one unexpected probe in one of four possible locations (near-in front, near-behind, far-in front, far behind).
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