Design Tools and Complexity: Mobile Games and Collective Imagination

  1. Alexander Holland

Date created: | Last Updated:


Creating DOI. Please wait...

Create DOI

Category: Project

Description: This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate.

Has supplemental materials for Design Tools and Complexity: Mobile Games and Collective Imagination on OSF Preprints


@vimeo Cite as: Holland, Alexander and Stanislav Roudavski (2016). 'Design Tools and Complexity: Mobile Games and Collective Imagination', in Proceedigns of the 34th International Conference on Research in Computer Aided Architectural Design in Europe (eCAADe): Complexity and Simplicity, ed. by Aulikki Herneoja, Toni Ă–sterlund and Piia Markkanen, (Brussels, BE; Oulu, FI: eCAADe; University of Oulu...


Loading files...



Recent Activity

Loading logs...

OSF does not support the use of Internet Explorer. For optimal performance, please switch to another browser.
This website relies on cookies to help provide a better user experience. By clicking Accept or continuing to use the site, you agree. For more information, see our Privacy Policy and information on cookie use.

Start managing your projects on the OSF today.

Free and easy to use, the Open Science Framework supports the entire research lifecycle: planning, execution, reporting, archiving, and discovery.