Visualizing Digital Scholarship in Libraries and Learning Spaces - Grant Outcomes
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Visual Content
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> We created a [Youtube playlist][1] of all the visualization projects
> to increase access and also to capture the display of the works.
**Tally Tracker Explorer** - a game-based virtual reality experience uncovering the hidden web of trackers, bots, and data provenance as we skim the internet.
* Preview - https://www.youtube.com/watch?v=Gbm5D0nfwJs
* Download - https://sneakawaystudio.itch.io/tally-tracker-explorer
* Project documentation - https://osf.io/yve95/
**Community Gardens** - an interactive data-driven generative art installation that uses gardens as a metaphor to discuss food and housing insecurity based on data from the NC State University student body
* Viewable online - [https://communitygardens.immersivescholar.org/][2]
* Project documentation - https://osf.io/cgx5q/wiki/home/
**Surface Tension** - a visualization that maps streamflow data from the United States Geological Survey (USGS) in real time across the US, highlighting humanity's fraught relationship with fresh water
* Viewable online - http://surface-tension.caitlinandmisha.com/
* Project documentation - https://osf.io/w4rk6/wiki/home/
**Coded Glass** - digital stained glass windows of protest signs, emojis, and hashtags from the #metoo movement as a form of data visualization and metaphor for creating communal sacred spaces
* Viewable online - https://immersive-scholar.github.io/coded-glass/
* Project documentation - https://osf.io/qzbew/wiki/home/
**Tess-Celestial** - tessellations that explore the interplay of art, nature, culture, shape, perspective, and math in our everyday lives
* Viewable online - https://immersive-scholar.github.io/tess-celestial/
* Project documentation - https://osf.io/dyj6t/wiki/home/
**Photogrammetry models**
* Compiled in UC-Berkeley's [documentation hub][3]
Evaluation and validation of new forms of scholarship
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Assessment framework for reviewing technical aspects of a visualization
* https://osf.io/7hmcy/
Reference document to use as a tool in describing new forms of scholarship in promotion and tenure
* https://osf.io/kbj7d/
Best practices summary for promotion committees reviewing new forms of research products
* https://osf.io/nk7w4/
Contributorship Methodology that we utilized for this project as a model for others
* https://osf.io/3z7k5/wiki/Contribution%20methodology/
Lowering technical barriers for immersive and large scale projects
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**Resources**
*Raleigh Statement on Good Practices for Developing Experiential Scholarship Projects*
* https://osf.io/x583h/
*A Common Framework for Planning Visualization Environments*
* https://osf.io/wft2h/
**Tools, systems, and infrastructure**
* Glider - a simple web-based framework for creating interactive distributed applications that leverage large-scale display walls. This framework provides a modular, extensible toolkit for users with a broad range of technical expertise, content, and applications
* http://cds.library.brown.edu/projects/glider/index.html
* Collectome - A content-sharing platform to facilitate the building of a community of practice around tiled video walls or similar large-format displays.
* https://collectome.rt.iu.edu/frontend/home
* 3Deposit - A 3D-content storage, distribution, and management platform for academic libraries
* https://osf.io/z2dhy/
* GridVW - Content client for large-scale visualization displays
* https://github.com/Grainger-Engineering-Library/gridvw
* Project Ginger - A web utility to create web-embeddable virtual reality tours from 360 photos
* https://github.com/Grainger-Engineering-Library/ginger
* VAST - an open source web framework extending the responsive web to large-scale display systems
* https://lucastswick.github.io/vast/
Publications
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*Immersive Scholar: A Guidebook for Documenting and Publishing Experiential Scholarship Works.* Mann, Abigail E and Micah Vandegrift.
[https://uncpress.org/book/9781469664279/immersive-scholar/](https://uncpress.org/book/9781469664279/immersive-scholar/)
*Managing Digital Scholarship Projects at Many Levels: The Immersive Scholar Cohort, Residencies, and the Shift to “Project Development.* Shelby Hallman, Erica Y. Hayes, Walt Gurley, Micah Vandegrift. Forthcoming from [Interdisciplinary Digital Engagement in Arts & Humanities (IDEAH)](https://ideah.pubpub.org/)
*Proceedings of Liberact V conference (Nov 2019)*
* Gathered in the [documentation hub][4]
*Immersive Scholar: Development, Documentation, Display, and Dissemination of Experiential Research*
* Presentation and project report given to the Coalition of Networked Information, [available on YouTube][5].
*Immersive Scholar: A Landscape Analysis of Scholarly Forms, Impacts, and Collaborations.*
* Consultant report on the state of the field from Lynnee Argabright, [available on the LIS Scholarship Archive][6].
A collection of press releases is available in Conifer - [conifer.rhizome.org/mlvandeg/immersive-scholar#list-kwkcwj6c](https://conifer.rhizome.org/mlvandeg/immersive-scholar#list-kwkcwj6c)
[1]: https://youtube.com/playlist?list=PLD5mHyT9aLzOr213LaoC1fzdxUlBg1anM
[2]: https://communitygardens.immersivescholar.org/
[3]: https://osf.io/whce5/files/
[4]: https://osf.io/uhpm9/
[5]: https://youtu.be/uEY3scL0Utg
[6]: https://doi.org/10.31229/osf.io/7fu9s