This is the repository of supplemental materials for the paper on "**User Experience of Visualizations in Motion: A Case Study and Design Considerations**", published at ***IEEE Transactions on Visualization and Computer Graphics***, vol. 31, no. 1, pp. 174-184, Jan. 2025, doi: 10.1109/TVCG.2024.3456319.
To cite the paper:
```
@ARTICLE{Yao:2025:VideoGame,
author={Yao, Lijie and Bucchieri, Federica and McArthur, Victoria and Bezerianos, Anastasia and Isenberg, Petra},
journal={IEEE Transactions on Visualization and Computer Graphics},
title={User Experience of Visualizations in Motion: A Case Study and Design Considerations},
year={2025},
volume={31},
number={1},
pages={174-184},
keywords={Data visualization;Visualization;Video games;Games;Bars;User experience;Tracking;Situated visualization;visualization in motion;design considerations},
doi={10.1109/TVCG.2024.3456319}
}
```
To read more on **Visualization in Motion**:
1. **The positioning paper**: Lijie Yao, Anastasia Bezerianos, Romain Vuillemot and Petra Isenberg, "Visualization in Motion: A Research Agenda and Two Evaluations," in IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 10, pp. 3546-3562, 1 Oct. 2022, doi: [10.1109/TVCG.2022.3184993][1]. Link: [Author version][2]
2. **With a focus on swimming**: Lijie Yao, Romain Vuillemot, Anastasia Bezerianos and Petra Isenberg, "Designing for Visualization in Motion: Embedding Visualizations in Swimming Videos," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 3, pp. 1821-1836, March 2024, doi: [10.1109/TVCG.2023.3341990][3]. Link: [Author version][4].
3. **With a focus on video games**: Lijie Yao, Federica Bucchieri, Victoria McArthur, Anastasia Bezerianos and Petra Isenberg, "User Experience of Visualizations in Motion: A Case Study and Design Considerations," in IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 1, pp. 174-184, Jan. 2025, doi: [10.1109/TVCG.2024.3456319][5]. Link: [Author version][6].
4. **A short summarization**: Lijie Yao. Situated Visualization in Motion. IEEE Computer Graphics and Applications. In press. doi: [10.1109/MCG.2024.3462129][7]. Link: [Author version][8].
5. **Awarded dissertation**: Lijie Yao. Situated Visualization in Motion. Human-Computer Interaction [cs.HC]. Université Paris-Saclay, 2023. English. NNT: [2023UPASG093][9]. Link: [Author version][10].
In this repository, we provide:
- **(a) systematic view:**
- **1-analysis_scripts:** Python scripts that we implemented and used to get the database related to our systematic review.
- **2-database:** GIF snapshots of video games analyzed in Section 3.2 Categorization of Current Video Game Visualizations and Section 3.3 Representations by Data Type.
- **3-game_classifications:** Classifications of all games analyzed in Section 3.
- **(b) RobotLife:**
- **1-executable RobotLife:** Execute file (application version) of our video game. To execute the game, please click on RobotLife.exe.
- **2-source codes:** Source codes of our game RobotLife, README file is inside.
- **(c) user study:**
- **(c) user study - source data:**
- **1-log files:** Original log files of our formal participants, including all their in-game events and actions.
- **2-prequestionnaire:** Participants’ original answers to our prequestionnaire.
- **3-ingame scales:** Participants’ original answers to in-game Likert scales on readability and aesthetics.
- **4-postquestionnaire:** Participants’s original answers to our post-questionnaire
- **(c) user study - survey text:**
- **inGame - Aesthetic Likert Scale:** Screenshot of our in-game Likert scale on aesthetic.
- **inGame - Readability Likert items:** Screenshot of our in-game Likert items on readability.
- **Video game - Prequestionnaire:** Text description of our questions asked in pre-questionnaire.
- **Video game - Posquestionnaire:** Text description of our questions asked in post-questionnaire.
- **Video game - Post interview:** Text description of our questions asked in post-interview.
- **(c) user study - demonstration video:**
- **user study demonstration:** An MP4 video shows a full session of our experiment with a randomly generated condition order, played by an author.
- **(d) data analysis:**
- **1-pre questionnaire:** Mixed analysis and results of our pre-questionnaire.
- **2-gaming performance:** Analysis and results of participants’ gaming performance, including counts of winning/losing times and killed enemies
- **3-ingame Likert statistical analysis:** R scripts we implemented and used to calculate the means, CIs, and pairwise differences of the Aesthetic Likert scale and Readability Likert items. Please run the code according to its order.
- **4-post interview:** Qualitative analysis and codings of our post-interview.
- **(e) other materials:**
- **1-appendix:** A PDF file of the appendix of our paper.
- **2-figures and tables:** Original figures and tables that are added in our paper, as well as the original figures and tables in the appendix.
- **3-preregistration(masked):** A PDF version of our pre-registration on OSF after anonymization.
[1]: https://doi.org/10.1109/TVCG.2022.3184993
[2]: https://lijieyao.com/assets/pdf/Vis_in_motion_A_Research_Agenda_and_Two_Evaluations.pdf
[3]: https://doi.org/10.1109/TVCG.2023.3341990
[4]: https://lijieyao.com/assets/pdf/Situated_Visualization_in_Motion.pdf
[5]: https://doi.org/10.1109/TVCG.2024.3456319
[6]: https://lijieyao.com/assets/pdf/User_Experience_of_Visualizations_in_Motion_A_Case_Study_and_Design_Considerations.pdf
[7]: https://doi.org/10.1109/MCG.2024.3462129
[8]: https://lijieyao.com/assets/pdf/Situated_Visualization_in_Motion.pdf
[9]: https://theses.hal.science/tel-04413122
[10]: https://lijieyao.com/assets/pdf/Lijie_PhD_Thesis.pdf